What we make
Browser games that load in a tab and work everywhere. Scramdle is an interlocking word puzzle. Neon Strike 3D is an arcade space shooter. Both are free, both are installable to a phone home screen, and neither one wants anything from you before you play.
How they are built
Deliberately small. No frameworks, no build step, no asset pipeline. Scramdle is three files. Neon Strike synthesises its entire soundtrack in code rather than shipping audio. Everything runs on our own server rather than someone else's platform, which means nothing disappears when a service shuts down.
Scramdle's backend is server-authoritative: it holds the solution, validates every placement and computes every point. The client never sends a score. That is the whole reason its leaderboard is worth looking at.
What we do not do
- We do not ask for your email. Scramdle needs no account at all. Neon Strike's account is a callsign, a password and a recovery code — no address, no phone number, no sign-in with anything.
- We do not sell data. There is very little to sell and no arrangement to sell it under.
- We do not gate play behind payment. Both games are free.
The privacy page lists precisely what is stored, field by field. It is short, because there is not much.
Elsewhere
We also build sports software — live scoring and season sites for high school teams — at athlete-hub.org. Different thing, same workshop.
Something broken, or an idea? Tell us.